![]() These models are not animated, which may be why they are more graphic than the model designs for the Toon City episodes.Īnother thing to note in the Flash-animated (“puppeted”) episodes is that, in some shots, the build appears off or broken, like in the above frame from “Diaz Family Vacation”. The troll designs in “Interdimensional Field Trip”, a Toon City episode, also have a Disney-esq feel to their look, reminding me of Disney’s 2D movies like Atlantis: The Lost Empire (this episode’s board artist/revisionist, Aliki Theofilopoulos, worked on the aforementioned film). I can hear “Danse Macabre” in my head during these scenes. ![]() One can see how complex this cartoonish and disgusting depiction is when one notices the many details involved. There’re anime lines on his forehead and wrinkles around his eyes and eyebrows.The ridges of his cheeks stuffed with vomit and his chin are detailed.There is saliva (or vomit) on his lips.His pupils are small, surround by lines of comic exaggeration.His eyes are teary and bloodshot, with red tones around the edges of his eyes.Secondary animation for his eyes, cheeks, sweat and tears.Many details make for this (what one could call “off-model”) gross-up: Notice the color, shading and line smoothness, which involve not too many colors.Īnother is Marco Diaz’s graphic depiction of nausea in “Brittney’s Party”. One kind of graphic design is the lighting for a close-up on Marco’s eyes in “School Spirit”. I can imagine hearing the sound of here if it were applicable. The necks were occasionally also stretchy, such as in this scene from “Diaz Family Vacation”. The limbs are not the only part of our characters’ bodies that appear “rubbery”. Yes a fan of the more serious episodes might think that… not to mention that “Match Maker” storyboard artist Dave Stone storyboarded & directed a lot of Teen Titans GO! episodes. ![]() The episode “Match Maker”, filled with cartoon-y expressions and poses, features use of “rubbery” arms. did character design for some episodes too. ![]() The expressive details of these models resemble, to me, the designs of Wander Over Yonder among Disney’s other Mercury Filmworks projects, as well as most “Cartoon Cartoons”… and even a little of The Ren & Stimpy Show when the designs go over the top (i.e. ![]() The Season 1 character designers, and were new character designers at the time, and they managed to design styles that are very detailed, expressive, and cartoon-y. The location design changed not so much between Seasons 1 & 2, but the character design is a change worthy of an article. Now, the art direction, originally by & in Season 1 was very graphic with the character design, visual effects and camera movements. This post is also inspired by who is conscious of the differences in design due to the animation production companies. My devote follower saw how I observed the obvious change in character design and recommended that I should make this comparison post. the Forces of Evil fan, I’m one of the most observant of its art, and apparently SvTFOE’s character design went under a very drastic change between Seasons 1 and 2. ![]()
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